
Also, on iOS 14 with WebGL 2 enabled in browser settings it seems to work fine. The weird part is that when disabling WebGL 2 from the Safari settings, or forcing a WebGL 1 build-only via Unity, the game runs okay. Also note that, scenes with barely anything in them, such as only UI stuff, do seem to work. Normally this would happen in a few seconds instead of minutes without controlling the car. After a few minutes though, I get death messages in the browser console. At this point the game gives me an empty screen (black) and nothing really happens. However, whenever I try to load any of the scenes with the racing tracks on them, the game kind of freezes. The iOS 15 update automatically enabled WebGL 2 for its users, which should be a good thing.

The problem is with the latest iOS update (15) and WebGL 2, as the title suggests.

I have a very weird problem, and I'm not really sure where to start searching for a solution.
